//==============================================================================
// Survivor Dummy_anim.txt
//==============================================================================

//==============================================================================
define lovehearts
{
    techLogic none/VFX Melagius Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Melagius Special
        }
    }
}

//==============================================================================
define melagiusspecial
{
    techLogic none/VFX Melagius Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Melagius Special
        }
    }
}

//==============================================================================
define melagiusspeciallight
{
    techLogic none/VFX Melagius Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Melagius Special Light
        }
    }
}

//==============================================================================
define kemsytbonus
{
    techLogic none/VFX Kemsyt Gold
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Kemsyt Bonus
        }
    }
}

//==============================================================================
define goldenapplelight
{
    techLogic none/Golden Apple Regen
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX A Heal Light Small
        }
    }
}

//==============================================================================
define brok01
{
    techLogic none/Bonus Brok 01
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Brok Sparkles 01
        }
    }
}

//==============================================================================
define brok02
{
    techLogic none/Bonus Brok 02
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Brok Sparkles 02
        }
    }
}

//==============================================================================
define brok03
{
    techLogic none/Bonus Brok 03
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Brok Sparkles 03
        }
    }
}

//==============================================================================
define brok04
{
    techLogic none/Bonus Brok 04
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Brok Sparkles 04
        }
    }
}

//==============================================================================
define brok05
{
    techLogic none/Bonus Brok 05
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Brok Sparkles 05
        }
    }
}

//==============================================================================
define charon
{
    techLogic none/VFX Charon Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Charon Special
        }
    }
}

//==============================================================================
define charonadditive
{
    techLogic none/VFX Charon Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Charon Special Additive
        }
    }
}

//==============================================================================
define charonhorizontal01
{
    techLogic none/VFX Charon Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Charon Light Horizontal 01
        }
    }
}

//==============================================================================
define charonhorizontal02
{
    techLogic none/VFX Charon Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Charon Light Horizontal 02
        }
    }
}

//==============================================================================
define charonvertical
{
    techLogic none/VFX Charon Special
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Charon Light Vertical
        }
    }
}

//==============================================================================
define dwarfgold
{
    techLogic none/VFX Dwarf Gold
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Dwarven Gold Heal
        }
    }
}

//==============================================================================
define dwarfgoldadditive
{
    techLogic none/VFX Dwarf Gold
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Dwarven Gold Heal Additive
        }
    }
}

//==============================================================================
define jotun
{
    techLogic none/Loadout Titan Heart VFX
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Heart Recover Jotunn
        }
    }
}

//==============================================================================
define jotungroundglow
{
    techLogic none/Loadout Titan Heart VFX
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Jotun Spawn Ground Glow
        }
    }
}

//==============================================================================
define jotunlight
{
    techLogic none/Loadout Titan Heart VFX
	set hotspot
    {
        version
        {
            VisualNone jimmy
        }
    }
	set hotspot
    {
        version
        {
            Visualparticle SFX Jotun Sunlight
        }
    }
}

//==============================================================================
define empoweredglow01
{
    Techlogic none/Loadout Empowered 01
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura Glow
            }
        }
    }
}

//==============================================================================
define empoweredglow02
{
    Techlogic none/Loadout Empowered 02
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura Glow
            }
        }
    }
}

//==============================================================================
define empoweredglow03
{
    Techlogic none/Loadout Empowered 03
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura Glow
            }
        }
    }
}

//==============================================================================
define empoweredglow04
{
    Techlogic none/Loadout Empowered 04
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura Glow
            }
        }
    }
}

//==============================================================================
define empoweredglow05
{
    Techlogic none/Loadout Empowered 05
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura Glow
            }
        }
    }
}

//==============================================================================
define empowered01
{
    Techlogic none/Loadout Empowered 01
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura
            }
        }
    }
}

//==============================================================================
define empowered02
{
    Techlogic none/Loadout Empowered 02
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura
            }
        }
    }
}

//==============================================================================
define empowered03
{
    Techlogic none/Loadout Empowered 03
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura
            }
        }
    }
}

//==============================================================================
define empowered04
{
    Techlogic none/Loadout Empowered 04
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura
            }
        }
    }
}

//==============================================================================
define empowered05
{
    Techlogic none/Loadout Empowered 05
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura
            }
        }
    }
}

//==============================================================================
define empoweredmasked
{
    Techlogic none/Loadout Empowered 05
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualnone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Empowered Aura Masked
            }
        }
    }
}

//==============================================================================
define goldenapple
{
	SetSelector
	{
	    techLogic none/Golden Apples
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Golden Apple Special
            }
        }
    }
}

//==============================================================================
define rainclose1
{
	SetSelector
	{
	    techLogic none/Settings Rain
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rain Character Close 01
            }
        }
    }
}

//==============================================================================
define rainclose2
{
	SetSelector
	{
	    techLogic none/Settings Rain
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rain Character Close 02
            }
        }
    }
}

//==============================================================================
define rainclose3
{
	SetSelector
	{
	    techLogic none/Settings Rain
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rain Character Close 03
            }
        }
    }
}

//==============================================================================
define clouds
{
	SetSelector
	{
	    techLogic none/Settings Rain
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rain Clouds Character
            }
        }
    }
}

//==============================================================================
define fog
{
	SetSelector
	{
	    techLogic none/Settings Fog
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Fog Character
            }
        }
    }
}

//==============================================================================
define prosperitypower
{
	SetSelector
	{
	    techLogic none/Prosperity Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Prosperity Glow
            }
        }
    }
}

//==============================================================================
define supremacypowersunlight
{
	SetSelector
	{
	    techLogic none/Supremacy Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Supremacy Sunlight
            }
        }
    }
}

//==============================================================================
define supremacypowerglow
{
	SetSelector
	{
	    techLogic none/Supremacy Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Supremacy Ground Glow
            }
        }
    }
}

//==============================================================================
define flameglow
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Power Flaming Flame Glow
            }
        }
    }
}

//==============================================================================
define flameaura
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Power Flaming Flame Aura
            }
        }
    }
}

//==============================================================================
define infernoflameglow
{
	SetSelector
	{
	    techLogic none/Inferno Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Power Flaming Flame Glow
            }
        }
    }
}

//==============================================================================
define infernoflameaura
{
	SetSelector
	{
	    techLogic none/Inferno Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Power Flaming Flame Aura
            }
        }
    }
}

//==============================================================================
define secondwindui
{
    Techlogic none/Second Wind Recharged
	SetSelector
	{
	    set hotspot
        {
            version
            {
                VisualNone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Second Wind UI
            }
        }
    }
}

//==============================================================================
define secondwindsquares
{
    Techlogic none/Second Wind Recharged
	SetSelector
	{
	    set hotspot
        {
            version
            {
                VisualNone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Second Wind UI Squares
            }
        }
    }
}

//==============================================================================
define secondwindaura
{
    Techlogic none/Second Wind Recharged
	SetSelector
	{
	    set hotspot
        {
            version
            {
                VisualNone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Second Wind UI Aura
            }
        }
    }
}

//==============================================================================
define secondwindready
{
    Techlogic none/Second Wind Ready
	SetSelector
	{
	    set hotspot
        {
            version
            {
                VisualNone jimmy
            }
        }
    }
	SetSelector
	{
	    set hotspot
        {
            version
            {
                Visualparticle SFX Second Wind Ready
            }
        }
    }
}

//==============================================================================
anim idle
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
			    VisualNone jimmy
				//WEATHER VFX
				Connect hotspot rain hotspot
				Connect hotspot rainclose1 hotspot
				Connect hotspot rainclose2 hotspot
				Connect hotspot rainclose3 hotspot
				Connect hotspot clouds hotspot
				Connect hotspot fog hotspot
				//BROK BONUS VFX
				Connect hotspot brok01 hotspot
				Connect hotspot brok02 hotspot
				Connect hotspot brok03 hotspot
				Connect hotspot brok04 hotspot
				Connect hotspot brok05 hotspot
				//KEMSYT BONUS VFX
				Connect hotspot kemsytbonus hotspot
				//MELAGIUS BONUS VFX
				Connect hotspot melagiusspecial hotspot
			    //Connect hotspot melagiusspeciallight hotspot
				//POWER VFX
				Connect hotspot prosperitypower hotspot
				Connect hotspot supremacypowerglow hotspot
				Connect hotspot supremacypowersunlight hotspot
				Connect hotspot flameglow hotspot
				Connect hotspot flameaura hotspot
				Connect hotspot infernoflameglow hotspot
				Connect hotspot infernoflameaura hotspot
				//HEALING VFX
				Connect hotspot jotun hotspot
				Connect hotspot jotunlight hotspot
				Connect hotspot jotungroundglow hotspot
				Connect hotspot dwarfgold hotspot
				Connect hotspot dwarfgoldadditive hotspot
				//Connect hotspot charon hotspot
				//Connect hotspot charonadditive hotspot
				Connect hotspot charonvertical hotspot
				Connect hotspot charonhorizontal01 hotspot
				Connect hotspot charonhorizontal02 hotspot
				Connect hotspot goldenapple hotspot
				Connect hotspot goldenapplelight hotspot
				Connect hotspot secondwindui hotspot
				Connect hotspot secondwindaura hotspot
				Connect hotspot secondwindready hotspot
				Connect hotspot secondwindsquares hotspot
				//EMPOWERED VFXs
    			connect hotspot empowered01 hotspot
				connect hotspot empowered02 hotspot
				connect hotspot empowered03 hotspot
				connect hotspot empowered04 hotspot
				connect hotspot empowered05 hotspot
				connect hotspot empoweredglow01 hotspot
				connect hotspot empoweredglow02 hotspot
				connect hotspot empoweredglow03 hotspot
				connect hotspot empoweredglow04 hotspot
				connect hotspot empoweredglow05 hotspot
				connect hotspot empoweredmasked hotspot
            }
        }
    }
}
